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JEN.lab
Identifying and extracting generic design patterns |
Digital epistemic games (JEN in French) are games that teach students how to deal with complex, multidisciplinary and non-deterministic situations. The goal of the JEN.lab project is to design several digital epistemic games: Insectophagia for an agriculture high school, Rearth for a technical high school and Generalissima for a company.
In order to facilitate the process of designing such games, my contribution to the project was to devise a methodology and a model to identify and extract design patterns from existing digital epistemic games that have proven to be successful.
The model originated from LEGADEE, the Learning Game authoring environment I designed and developed during my PhD.
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Papers:
“Extraire et réutiliser des patrons de conception à partir de Learning Games existants”, EIAH 2015 |
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Project Infomation:
Date: January – June 2015
Implication: participant
Partners: EducTice lab (France), LIUM lab (France), ICAR lab (France), LIRIS lab (France) and Symetrix (France)
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