Iza Marfisi-Schottman

Associate Professor in Computer Science

Designing Games for Education


Scientific Communication

Sharing ideas

I strongly believe that it is important to communicate on our research in order to get feedback, improve our systems and have a chance of really contributing to society with our theories. In addition, communication is the only way of improving the public's opinion and understanding of research. I therefore make a particular effort to publish articles about my research in local newsletters (universities and the French ICT research community) and never turn down an invitation to present my work at a seminar or participate in any scientific event aimed at the general public.


General public events to promote science
  • Participation in the national science festival, one weekend every year since 2010.
  • Participation in the “Jobs don’t have gender” event, Laval, France, March 19, 2014.
  • Participation in the round table on women and science, Douanier Rousseau High School, Laval, France, July 3, 2014.
  • Participation in the “Thèse Art” project - 100 portraits of PhD students with photographer Jacques Ducruet, Lyon, France, 2011.
  • Design of 3 posters for the “Art to promote Research” contest, Paris, France, 2010.
  • Participation in the national short film festival “Les chercheurs font leur cinéma”, 2010. This is a scientific festival where PhD students can propose short films to present their research work in an original way. The Doc'Up association provides them with the filming material and necessary training. Each short film must present the subject of the thesis in less than 6 minutes. These films are then presented in high schools and science museums to promote our work by showing that research can be cool. My short film "une mission presque impossible" was awarded best film by the high school students.
Articles in newsletters
  • “Les Learning Games”, Newsletter n°35 of the IUT de Laval, France, March 2014.
  • “Generic SG : démocratiser les jeux sérieux dans l'enseignement supérieur”, Newsletter of the UNF3S, France, January 24, 2013.


  • “Serious Game for Education” followed by a workshop to test a selection of Serious Games, Journées e-pédagogie, Le Mans, France, June 18-19, 2014.
  • “Learning Game Design Methodology”, seminar of INS HEA, Paris, France, December 5, 2013.
  • “Opphos – a Participative Light and Sound Show using Mobile Phones in Crowds”, seminar of the Institute for Informatics and Telematics, CNR, Pisa, Italy, May 20, 2013.
  • “Participative Crowdsourcing and Effective Learning Games using Mobile Phones”, seminar of the Department of Computer Science, University of Cyprus, Nicosia, Cyprus, April 23, 2013.
  • “Two Projects for Designing Effective Learning Games”, seminar of Mobile Life Lab, Stockholm, Sweden, March 27, 2013.
  • “LEGADEE, Learning Game Design Environment”, seminar of LIUM lab, Laval, France, June 4, 2012.
  • “LEGADEE, Learning Game Design Environment”, seminar of LIP6 lab, Paris, France, March 30, 2012.
  • “Modeling the Fun and Education Aspects of Learning Games”, research session of the international conference E-Virtuose, Valencienne, France, May 30-31, 2011.
  • “Serious Game Design: a team game!”, international conference E-Virtuose, Valencienne, France, May 30-31, 2011.
  • “Environnement de conception de Learning Games”, seminar on Serious Game design Journée de travail sur la conception des jeux sérieux, Octobre 5, 2011, Paris
  • “Multi-actor Web Environment for Designing Serious Games”, seminar on 3.0 ICT, Amiens, France, July 2, 2010.
  • “Serious Games”, scientific seminar GDR I3, Strasbourg, France, June 30 - July 2, 2010.
  • “Pedagogical Scenarios Classification for Serious Games”, seminar of INRP, Lyon, France, March 6, 2009.

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Last update June 2015 Credits