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Mobile Learning Game (MLG) Editor
Enabling teachers to design their own games
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For this project, our objective is to design an authoring tool to enable museum curators, teachers or tourist office employees to create Learning Games, to be used on smartphones, which are adapted to their specific pedagogical context and educational material (e.g. paintings, trees, mushrooms, archeologic sites). These games are based on three effective game patterns (live action role-playing games, mystery games and treasure hunts) and incorporate a wide range of collaborative and situated activities. |
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Papers:
"Towards an Efficient Mobile Learning Game Design Model", ECGBL 2015, in press
“Éléments pour la conception de Jeux Éducatifs sur Mobile”, EIAH 2015
“Modèles de jeux sérieux collaboratifs et mobiles”, EIAH 2015
“Supporting Teachers to Design and Use Mobile Collaborative Learning Games”, ML 2014 |
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Project Infomation:
Date: 2015 – ongoing
Implication: participant
Partners: LIUM lab (France), 44Screens (Italy, France and Canada) and LICEF lab (Canada)
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